head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Light / Casual
A narrative adventure where quick-time events punctuate an otherwise story-first experience.

Execution · Light / Casual
A collection of short stories about a family's strange deaths.
Indigo Prophecy leans Execution (Light / Casual); What Remains of Edith Finch leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Indigo Prophecy
QTEs require light timing precision
What Remains of Edith Finch
Varied vignettes require light input skill.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indigo Prophecy
no opponents, narrative branches only
What Remains of Edith Finch
No adversaries.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Indigo Prophecy
minimal randomness in outcomes
What Remains of Edith Finch
Stories are fixed.
What Remains of Edith Finch leans a little harder on optimization, though the gap is small.
Indigo Prophecy
few solvable systems, story-driven
What Remains of Edith Finch
Little to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.