head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.

Execution · Light / Casual
A collection of short stories about a family's strange deaths.
The Walking Dead leans Variance (Light / Casual); What Remains of Edith Finch leans Execution (Light / Casual).
What Remains of Edith Finch leans a little harder on execution, though the gap is small.
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
What Remains of Edith Finch
Varied vignettes require light input skill.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Walking Dead
No opponent - characters follow the script
What Remains of Edith Finch
No adversaries.
The Walking Dead leans a little harder on variance, though the gap is small.
The Walking Dead
Branch outcomes are hidden on a first playthrough only
What Remains of Edith Finch
Stories are fixed.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
What Remains of Edith Finch
Little to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.