head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.

Execution · Practiced Mastery
The 3DS remake of Metroid II built around a precisely timed melee counter.
inFamous Second Son leans Execution (Practiced Mastery); Metroid: Samus Returns leans Execution (Practiced Mastery).
Metroid: Samus Returns leans a little harder on execution, though the gap is small.
inFamous Second Son
Fluid traversal and aimed particle powers
Metroid: Samus Returns
Melee-counter timing defines nearly every fight.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
DUP enemies run fixed scripts
Metroid: Samus Returns
Counters punish scripted lunges, not adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Seattle sandbox is deterministic
Metroid: Samus Returns
Fixed map and encounters.
Metroid: Samus Returns leans a little harder on optimization, though the gap is small.
inFamous Second Son
Swapping power sets and upgrade routing
Metroid: Samus Returns
Aeion management and ability routing matter.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.