head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.

Execution · Practiced Mastery
A scripted puzzle-platformer testing light timing and one-time puzzle solving.
inFamous Second Son leans Execution (Practiced Mastery); Planet Alpha leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Fluid traversal and aimed particle powers
Planet Alpha
Chase sequences and stealth timing demand modest precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
DUP enemies run fixed scripts
Planet Alpha
Enemies follow fixed patrol scripts, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Seattle sandbox is deterministic
Planet Alpha
Everything is scripted; nothing random after one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
inFamous Second Son
Swapping power sets and upgrade routing
Planet Alpha
Day-night puzzle solutions are fixed and learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.