head to head
Infinite Craft asks more than MiSide, and the gap is variance.

Variance · Systems & Chaos
Probing a hidden combination space to discover what crafts into what.

Variance · Light / Casual
A narrative horror experience testing curiosity more than any skill axis.
Infinite Craft leans Variance (Systems & Chaos); MiSide leans Variance (Light / Casual).
MiSide leans a little harder on execution, though the gap is small.
Infinite Craft
Dragging two words together takes nothing
MiSide
Walking and minigames make light physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Infinite Craft
No opponent of any kind
MiSide
Mita is a scripted character, not an adaptive mind
Infinite Craft leans clearly harder on variance.
Infinite Craft
Combination outcomes are hidden until discovered, vast unmapped space
MiSide
Story surprises are hidden only until experienced
Infinite Craft leans a little harder on optimization, though the gap is small.
Infinite Craft
Efficient paths to target words exist once recipes are known
MiSide
Linear narrative with simple puzzles to step through
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.