head to head
Infinite CraftvsMiSide
Infinite Craft leans Variance (Systems & Chaos); MiSide leans Variance (Light / Casual).
Infinite CraftMiSide
Axis by axis
Execution0 vs 1
MiSide leans harder on execution: Walking and minigames make light physical demands
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 3
Infinite Craft leans harder on variance: Combination outcomes are hidden until discovered, vast unmapped space
Optimization4 vs 3
Infinite Craft leans harder on optimization: Efficient paths to target words exist once recipes are known
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

