head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A superhero fighter with gear-based customisation where execution and opponent reads sit atop a deep optimisation layer.

Execution · Grand Arena
A high-execution 3D fighter where reading opponent tendencies and optimising punishment routes defines top play.
Injustice 2 leans Execution (Grand Arena); Tekken 7 leans Execution (Grand Arena).
Tekken 7 leans a little harder on execution, though the gap is small.
Injustice 2
Supermove confirms and precise character-specific combos demand execution
Tekken 7
Long combo strings and just-frames demand high motor precision
Tekken 7 leans a little harder on reads, though the gap is small.
Injustice 2
Meter burn mix-ups and opponent tendency tracking are constant
Tekken 7
Reading opponent's defensive tendencies and rage art timing is constant
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Injustice 2
No RNG; transparent match states
Tekken 7
No RNG; all information is visible in the match
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Injustice 2
Gear stat distribution and character sub-archetype selection reward planning
Tekken 7
Rage Art/Drive usage, wall carry routes, and frame data heavily studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.