head to head
Warcraft III: Reign of Chaos asks more than Injustice 2, and the gap is variance.

Execution · Grand Arena
A superhero fighter with gear-based customisation where execution and opponent reads sit atop a deep optimisation layer.

Optimization · Grand Arena
Blizzard's hero-centric RTS where build-order theory meets surgical unit micro against humans.
Injustice 2 leans Execution (Grand Arena); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Injustice 2 leans a little harder on execution, though the gap is small.
Injustice 2
Supermove confirms and precise character-specific combos demand execution
Warcraft III: Reign of Chaos
Micro of heroes and units decides fights
Injustice 2 leans a little harder on reads, though the gap is small.
Injustice 2
Meter burn mix-ups and opponent tendency tracking are constant
Warcraft III: Reign of Chaos
Scouting and out-guessing a human opponent's tech
Warcraft III: Reign of Chaos leans clearly harder on variance.
Injustice 2
No RNG; transparent match states
Warcraft III: Reign of Chaos
Creep routes and item drops add randomness
Warcraft III: Reign of Chaos leans a little harder on optimization, though the gap is small.
Injustice 2
Gear stat distribution and character sub-archetype selection reward planning
Warcraft III: Reign of Chaos
Build orders, creeping routes, and matchup theory run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.