head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A superhero fighter with gear-based customisation where execution and opponent reads sit atop a deep optimisation layer.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Injustice 2 leans Execution (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans a little harder on execution, though the gap is small.
Injustice 2
Supermove confirms and precise character-specific combos demand execution
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Injustice 2
Meter burn mix-ups and opponent tendency tracking are constant
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
StarCraft II: Wings of Liberty leans a little harder on variance, though the gap is small.
Injustice 2
No RNG; transparent match states
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans a little harder on optimization, though the gap is small.
Injustice 2
Gear stat distribution and character sub-archetype selection reward planning
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.