head to head
StarCraft II: Wings of Liberty asks more than Injustice: Gods Among Us, and the gap is execution.

Reads · Grand Arena
A DC fighter where Clash wager mind-games and character-specific stage interactions add layers to the competitive match.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Injustice: Gods Among Us leans Reads (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans clearly harder on execution.
Injustice: Gods Among Us
Wager and clash system adds readable but executable decision points
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Injustice: Gods Among Us
Clash wager reads and opponent pattern prediction against humans
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
StarCraft II: Wings of Liberty leans a little harder on variance, though the gap is small.
Injustice: Gods Among Us
No RNG; match flow is transparent
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans clearly harder on optimization.
Injustice: Gods Among Us
Character tier matchups and stage interaction abuse reward study
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.