head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Hardcore team shooter where one bullet kills and the HUD tells you nothing.

Execution · Competitive PvP
A physics-driven multiplayer hockey game testing precise control and reading opponents.
Insurgency leans Execution (Competitive PvP); Puck leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Insurgency
One-shot lethality rewards precise aim
Puck
Precise stick angle and body control decide every play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Insurgency
Human squads flank and adapt each round
Puck
Multiplayer rewards selling fakes and predicting human positioning
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Insurgency
No killcam or HUD hides enemy positions
Puck
Puck physics add bounces but reward control over luck
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Insurgency
Loadout points and objective route knowledge
Puck
Positioning and angle discipline form a learnable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.