head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A perfect-information tactics puzzle solved one turn at a time.

Optimization · Pure Optimization
A city builder where mastering land value, budgets, and infrastructure math grows the metropolis.
Into the Breach leans Optimization (Pure Optimization); SimCity 3000 leans Optimization (Pure Optimization).
SimCity 3000 leans a little harder on execution, though the gap is small.
Into the Breach
No mechanical inputs
SimCity 3000
Point-and-click planning; pause anytime.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Into the Breach
Enemy moves telegraphed fully each turn
SimCity 3000
No adversary exists.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Into the Breach
Light spawn and squad randomness
SimCity 3000
Random disasters and neighbor deal timing.
Into the Breach leans a little harder on optimization, though the gap is small.
Into the Breach
Pure puzzle - perfect-information chess each turn
SimCity 3000
Land value, utilities, and ordinance math reward pure system mastery.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.