head to head
Iratus: Lord of the Dead asks more than L.A. Noire, and the gap is optimization.

Optimization · Systems & Chaos
Building undead squads and solving turn-based fights against the run's randomness.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Iratus: Lord of the Dead leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
Iratus: Lord of the Dead
Turn-based menus - no twitch demands at all
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Iratus: Lord of the Dead
Enemy parties follow scripted AI, never model you
L.A. Noire
Suspects follow fixed scripts, never adapt
Iratus: Lord of the Dead leans clearly harder on variance.
Iratus: Lord of the Dead
Minion part drops, enemy comps and hit rolls shape runs
L.A. Noire
Interrogation tells and clues hidden until discovered
Iratus: Lord of the Dead leans clearly harder on optimization.
Iratus: Lord of the Dead
Necromancer squad builds and sanity-targeting math drive every fight
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.