head to head
StarCraft II: Wings of Liberty asks more than Iron Harvest, and the gap is execution.

Optimization · Grand Arena
Diesel-punk CoH-style RTS with mechs and infantry cover.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Iron Harvest leans Optimization (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans clearly harder on execution.
Iron Harvest
squad micro and cover
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
StarCraft II: Wings of Liberty leans clearly harder on reads.
Iron Harvest
MP flanks vs humans
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Iron Harvest
fog of war
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans a little harder on optimization, though the gap is small.
Iron Harvest
build orders and unit comps
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.