head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Classic football execution - touch, timing and finishing - with human mind-games on top.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.
ISS Pro Evolution 2 leans Execution (Pure Mechanics); Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP).
ISS Pro Evolution 2 leans a little harder on execution, though the gap is small.
ISS Pro Evolution 2
First-touch control, through-ball timing and finishing decide matches
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
ISS Pro Evolution 2
Versus humans, baiting tackles and disguising passes matters
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
ISS Pro Evolution 2
Slight bounce and keeper randomness within a deterministic sim
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
Plants vs. Zombies: Garden Warfare leans a little harder on optimization, though the gap is small.
ISS Pro Evolution 2
Formation and player-role knowledge gives a modest edge
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.