head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A co-op puzzle-platformer that tests physical coordination and communication across a wide variety of co-designed mechanics.

Execution · Practiced Mastery
Bleak road-trip shooter where every weapon levels up through use.
It Takes Two leans Execution (Practiced Mastery); Resistance 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
It Takes Two
Co-op platforming demands tight timing, coordination, and spatial precision
Resistance 3
Precision shooting with health pickups punishing sloppy play.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
It Takes Two
Human partner requires some coordination reads but not competitive prediction
Resistance 3
Mostly scripted campaign; smaller multiplayer scene.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
It Takes Two
Puzzle solutions are fixed; little hidden randomness
Resistance 3
First-run encounter unknowns.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
It Takes Two
Each chapter has an optimal movement approach once mechanics are learned
Resistance 3
Weapon-leveling wheel rewards deliberate arsenal investment.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.