head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A co-op puzzle-platformer that tests physical coordination and communication across a wide variety of co-designed mechanics.

Execution · Practiced Mastery
Cinematic third-person shooter campaign of set-piece battles across a dying Cybertron.
It Takes Two leans Execution (Practiced Mastery); Transformers: Fall of Cybertron leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
It Takes Two
Co-op platforming demands tight timing, coordination, and spatial precision
Transformers: Fall of Cybertron
Third-person gunplay and transform-dodging carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
It Takes Two
Human partner requires some coordination reads but not competitive prediction
Transformers: Fall of Cybertron
Multiplayer modes add some human opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
It Takes Two
Puzzle solutions are fixed; little hidden randomness
Transformers: Fall of Cybertron
Scripted campaign with minor drop randomness
It Takes Two leans a little harder on optimization, though the gap is small.
It Takes Two
Each chapter has an optimal movement approach once mechanics are learned
Transformers: Fall of Cybertron
Weapon upgrades and loadouts reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.