head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Seamless 3D platformer about collecting power cells across a precursor world.

Execution · Practiced Mastery
Arcade drift racing testing flowing car control and memorised optimal lines.
Jak and Daxter: The Precursor Legacy leans Execution (Practiced Mastery); OutRun 2006: Coast 2 Coast leans Execution (Practiced Mastery).
OutRun 2006: Coast 2 Coast leans a little harder on execution, though the gap is small.
Jak and Daxter: The Precursor Legacy
Precise jumping and combo movement
OutRun 2006: Coast 2 Coast
Sustained drift control at speed is the heart of it
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jak and Daxter: The Precursor Legacy
Lurkers follow set patterns
OutRun 2006: Coast 2 Coast
Traffic is patterned, not predictive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Jak and Daxter: The Precursor Legacy
Static seamless world
OutRun 2006: Coast 2 Coast
Route branches you choose yourself - nothing hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Jak and Daxter: The Precursor Legacy
Power-cell routing across the connected world
OutRun 2006: Coast 2 Coast
Perfect drift lines and route choice are learnable theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.