head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A spy shooter testing console aim and learning each mission's intended route.

Execution · Practiced Mastery
Sequel refining the fast rabbit platforming with co-op and multiplayer modes.
James Bond 007: Agent Under Fire leans Execution (Practiced Mastery); Jazz Jackrabbit 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Agent Under Fire
Console FPS aim and rail-shooter timing carry missions
Jazz Jackrabbit 2
Fast movement, ammo juggling, tight jumps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Agent Under Fire
Split-screen friends add mild prediction; campaign AI is scripted
Jazz Jackrabbit 2
Mainly scripted; light multiplayer modes existed
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Agent Under Fire
Missions play out identically each attempt
Jazz Jackrabbit 2
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Agent Under Fire
Gadget usage and stealth routes raise mission ratings
Jazz Jackrabbit 2
Weapon choice and secret routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.