head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Era-typical console shooting skill across scripted spy missions and couch multiplayer.

Execution · Practiced Mastery
Frozen-planet shooter about managing heat while gunning down giant bugs.
James Bond 007: Nightfire leans Execution (Practiced Mastery); Lost Planet: Extreme Condition leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Nightfire
Console aim and gadget timing carry campaign and splitscreen
Lost Planet: Extreme Condition
Grapple movement and Akrid weak-point shooting
James Bond 007: Nightfire leans a little harder on reads, though the gap is small.
James Bond 007: Nightfire
Splitscreen friends can be predicted; bots cannot
Lost Planet: Extreme Condition
Multiplayer modes add some mind games
Lost Planet: Extreme Condition leans a little harder on variance, though the gap is small.
James Bond 007: Nightfire
Levels and AI behaviour are fixed and learnable
Lost Planet: Extreme Condition
Campaign encounters are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
James Bond 007: Nightfire
Route and gadget usage per mission is solvable
Lost Planet: Extreme Condition
Thermal energy management and boss weak points
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.