head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
An endless runner where you steer a jetpack through randomised hazard corridors.

Execution · Twitch Chaos
An endless runner testing swipe reflexes against procedurally generated obstacle streams.
Jetpack Joyride leans Execution (Twitch Chaos); Subway Surfers leans Execution (Twitch Chaos).
Subway Surfers leans a little harder on execution, though the gap is small.
Jetpack Joyride
One-touch dodging at rising speed is the whole test
Subway Surfers
Swipe reaction speed at increasing pace is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Jetpack Joyride
No opponent of any kind
Subway Surfers
No opponent - just oncoming obstacles
Jetpack Joyride leans a little harder on variance, though the gap is small.
Jetpack Joyride
Randomised obstacle layouts and power-up spawns each run
Subway Surfers
Procedural track segments keep each run unseen ahead
Jetpack Joyride leans a little harder on optimization, though the gap is small.
Jetpack Joyride
Mission and gadget choices matter mildly
Subway Surfers
Powerup upgrades matter little beyond reflex play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.