head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Play-calling chess against the defense with light on-field execution on top.

Optimization · Practiced Mastery
The original 1994 RTS pitting orc and human bases against each other in Azeroth.
Joe Montana Football leans Optimization (Practiced Mastery); Warcraft: Orcs & Humans leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Joe Montana Football
Player switching and passing timing matter but stay forgiving
Warcraft: Orcs & Humans
Clunky unit micro and click speed still matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Joe Montana Football
Out-guessing a friend's play call is the two-player edge
Warcraft: Orcs & Humans
Human multiplayer adds genuine build mind games
Warcraft: Orcs & Humans leans a little harder on variance, though the gap is small.
Joe Montana Football
Hidden play selection per snap, little else random
Warcraft: Orcs & Humans
Fog of war hides enemy composition
Warcraft: Orcs & Humans leans a little harder on optimization, though the gap is small.
Joe Montana Football
Knowing which of 17 plays beats each defense decides drives
Warcraft: Orcs & Humans
Build orders and economy timing dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.