head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A timeline-based tactics game that turns John Wick gunfights into solvable action puzzles.

Optimization · Pure Optimization
Lane defense classic about managing a sun economy against shambling waves.
John Wick Hex leans Optimization (Pure Optimization); Plants vs. Zombies leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
John Wick Hex
Timeline pauses remove dexterity pressure
Plants vs. Zombies
Clicking to plant, minimal pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
John Wick Hex
Enemies follow predictable AI rules
Plants vs. Zombies
Zombie waves follow set compositions
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
John Wick Hex
Hit rolls and unseen spawns add noise
Plants vs. Zombies
Wave timing and lane pressure vary mildly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
John Wick Hex
Action-economy puzzle of timeline and positioning
Plants vs. Zombies
Sun economy and lane setups are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.