John Wick Hex cover art

John Wick Hex

A timeline-based tactics game that turns John Wick gunfights into solvable action puzzles.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION8 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    1/10

    Timeline pauses remove dexterity pressure

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Enemies follow predictable AI rules

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Hit rolls and unseen spawns add noise

  4. Optimization

    cheat: A perfect solver / coach

    8/10

    Action-economy puzzle of timeline and positioning

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2019
Developer
Bithell Games
Franchise
John Wick
Platforms
PS4, PC, Mac, XONE, Switch
Modes
Single player
IGDB critics
76/100
IGDB users
60/100
SimulatorStrategyTurn-based strategy (TBS)TacticalActionWarfare