head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A timeline-based tactics game that turns John Wick gunfights into solvable action puzzles.

Optimization · Pure Optimization
Scheduling training, decay and skill counters in a solvable management loop.
John Wick Hex leans Optimization (Pure Optimization); Punch Club leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
John Wick Hex
Timeline pauses remove dexterity pressure
Punch Club
Fights resolve automatically; you never throw a punch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
John Wick Hex
Enemies follow predictable AI rules
Punch Club
Opponents are stat blocks with fixed styles, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
John Wick Hex
Hit rolls and unseen spawns add noise
Punch Club
Fight dice rolls and event pop-ups add noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
John Wick Hex
Action-economy puzzle of timeline and positioning
Punch Club
Stat decay scheduling and skill-tree counters are the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.