head to head
Journey to SiliusvsOri and the Will of the Wisps
Journey to Silius leans Execution (Pure Mechanics); Ori and the Will of the Wisps leans Execution (Pure Mechanics).
Journey to SiliusOri and the Will of the Wisps
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 1
Ori and the Will of the Wisps leans harder on reads: Scripted bosses, no human opponent
Variance0 vs 1
Ori and the Will of the Wisps leans harder on variance: Deterministic encounters
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

