head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Memorising punishing fixed stages and executing precise run-and-gun inputs.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.
Journey to Silius leans Execution (Pure Mechanics); Ori and the Will of the Wisps leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Journey to Silius
Precise jumps and dodges under NES-hard pressure define it
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Ori and the Will of the Wisps leans a little harder on reads, though the gap is small.
Journey to Silius
Every enemy and boss is rigidly scripted
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Ori and the Will of the Wisps leans a little harder on variance, though the gap is small.
Journey to Silius
Identical layouts and spawns every attempt
Ori and the Will of the Wisps
Deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Journey to Silius
Weapon-energy budgeting and pattern memorisation make clears possible
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.