head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A massive open-world sandbox built around grappling-hook and parachute chaos.

Optimization · Practiced Mastery
Solving fixed grab-hand puzzles between scripted chase scares.
Just Cause 2 leans Execution (Practiced Mastery); Poppy Playtime leans Optimization (Practiced Mastery).
Just Cause 2 leans a little harder on execution, though the gap is small.
Just Cause 2
Grapple-parachute flow rewards handling skill
Poppy Playtime
GrabPack puzzles and chase sequences ask light dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 2
Enemy AI never adapts
Poppy Playtime
Toys follow scripted chase triggers, not minds
Poppy Playtime leans a little harder on variance, though the gap is small.
Just Cause 2
Sandbox chaos varies moment to moment
Poppy Playtime
First-time scares rely on unknown scripted events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 2
Chaos-point economy and settlement completion routing
Poppy Playtime
Circuit puzzles have single fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.