head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A massive open-world sandbox built around grappling-hook and parachute chaos.

Execution · Practiced Mastery
Casual time-pressure driving that rewards shortcut knowledge over precision.
Just Cause 2 leans Execution (Practiced Mastery); The Simpsons: Road Rage leans Execution (Practiced Mastery).
The Simpsons: Road Rage leans a little harder on execution, though the gap is small.
Just Cause 2
Grapple-parachute flow rewards handling skill
The Simpsons: Road Rage
Arcade driving against the clock needs modest car control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 2
Enemy AI never adapts
The Simpsons: Road Rage
Traffic is scripted noise, not opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Just Cause 2
Sandbox chaos varies moment to moment
The Simpsons: Road Rage
Random passenger destinations vary each session
Just Cause 2 leans a little harder on optimization, though the gap is small.
Just Cause 2
Chaos-point economy and settlement completion routing
The Simpsons: Road Rage
Learning shortcuts and city layout raises earnings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.