head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A surreal action game about rolling an ever-growing ball of everyday objects.

Optimization · Practiced Mastery
Gothic action adventure built on shifting between material and spectral realms to solve puzzles.
Katamari Damacy leans Optimization (Practiced Mastery); Legacy of Kain: Soul Reaver leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Katamari Damacy
Dual-stick rolling control, forgiving but real
Legacy of Kain: Soul Reaver
Combat and platforming are deliberate, moderately demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Katamari Damacy
No opposition, just clutter
Legacy of Kain: Soul Reaver
Enemies and bosses fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Katamari Damacy
Object layouts are fixed
Legacy of Kain: Soul Reaver
World fixed once explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Katamari Damacy
Size-growth routing through each level
Legacy of Kain: Soul Reaver
Plane-shifting puzzles and route knowledge drive progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.