head to head

Keep Talking and Nobody Explodes cover artvsSunless Skies cover art

Keep Talking and Nobody ExplodesvsSunless Skies

Keep Talking and Nobody Explodes leans Optimization (Systems & Chaos); Sunless Skies leans Variance (Systems & Chaos).

EXECUTION3 /10READS0 /10VARIANCE5 /10OPTIMIZATION6 /10
Keep Talking and Nobody ExplodesSunless Skies

Axis by axis

Execution3 vs 2

Keep Talking and Nobody Explodes leans harder on execution: Defusing under a timer punishes fumbling

Reads0 vs 0

Even - both lean on reads about the same.

Variance5 vs 6

Sunless Skies leans harder on variance: Hidden ports, story branches and terror events

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Keep Talking and Nobody Explodes

full breakdown

Sunless Skies