head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A retro-style soccer simulation game with team management elements.

Execution · Practiced Mastery
A sharpened medieval sim-RPG balancing sword timing with skill planning.
Keith Van Eron's Pro Soccer leans Execution (Practiced Mastery); Kingdom Come: Deliverance II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Keith Van Eron's Pro Soccer
Player control and shot timing on the pitch
Kingdom Come: Deliverance II
Refined directional combat, demanding inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Keith Van Eron's Pro Soccer
Opponent AI has limited adaptive behavior
Kingdom Come: Deliverance II
Enemy AI somewhat reactive
Keith Van Eron's Pro Soccer leans a little harder on variance, though the gap is small.
Keith Van Eron's Pro Soccer
Ball physics and match randomness matter
Kingdom Come: Deliverance II
Skill check rolls under hood
Kingdom Come: Deliverance II leans a little harder on optimization, though the gap is small.
Keith Van Eron's Pro Soccer
Formation and tactic setup is learnable
Kingdom Come: Deliverance II
Skill, alchemy, and gear routing matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.