head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A retro-style soccer simulation game with team management elements.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Keith Van Eron's Pro Soccer leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Keith Van Eron's Pro Soccer
Player control and shot timing on the pitch
The Last of Us Part II
Faster, more demanding combat and dodge timing
Keith Van Eron's Pro Soccer leans a little harder on reads, though the gap is small.
Keith Van Eron's Pro Soccer
Opponent AI has limited adaptive behavior
The Last of Us Part II
Smarter AI still runs mappable search scripts
Keith Van Eron's Pro Soccer leans a little harder on variance, though the gap is small.
Keith Van Eron's Pro Soccer
Ball physics and match randomness matter
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Keith Van Eron's Pro Soccer
Formation and tactic setup is learnable
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.