head to head
Kenshi asks more than L.A. Noire, and the gap is optimization.

Optimization · Systems & Chaos
Building a faction and base from nothing in a brutal open world through layered squad and economy systems.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Kenshi leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
Kenshi leans a little harder on execution, though the gap is small.
Kenshi
Real-time squad combat has marginal positioning skill ceiling
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kenshi
Faction and bandit AI follows scripted patrol and raid logic
L.A. Noire
Suspects follow fixed scripts, never adapt
Kenshi leans clearly harder on variance.
Kenshi
Bandit encounters, world states, and loot are substantially randomised
L.A. Noire
Interrogation tells and clues hidden until discovered
Kenshi leans clearly harder on optimization.
Kenshi
Squad composition, base design, and skill levelling routes are deeply solvable
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.