head to head

Kenshi cover artvsMegabonk cover art

KenshivsMegabonk

Kenshi leans Optimization (Systems & Chaos); Megabonk leans Optimization (Systems & Chaos).

EXECUTION3 /10READS0 /10VARIANCE6 /10OPTIMIZATION8 /10
KenshiMegabonk

Axis by axis

Execution3 vs 4

Megabonk leans harder on execution: Dodging dense hordes takes positioning but not twitch aim

Reads0 vs 0

Even - both lean on reads about the same.

Variance6 vs 6

Even - both lean on variance about the same.

Optimization8 vs 7

Kenshi leans harder on optimization: Squad composition, base design, and skill levelling routes are deeply solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Kenshi

full breakdown

Megabonk