head to head
KenshivsMegabonk
Kenshi leans Optimization (Systems & Chaos); Megabonk leans Optimization (Systems & Chaos).
KenshiMegabonk
Axis by axis
Execution3 vs 4
Megabonk leans harder on execution: Dodging dense hordes takes positioning but not twitch aim
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization8 vs 7
Kenshi leans harder on optimization: Squad composition, base design, and skill levelling routes are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

