head to head
KenshivsSilent Hunter III
Kenshi leans Optimization (Systems & Chaos); Silent Hunter III leans Optimization (Systems & Chaos).
KenshiSilent Hunter III
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 1
Silent Hunter III leans harder on reads: Escort AI hunts by script, not by modelling you.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization8 vs 7
Kenshi leans harder on optimization: Squad composition, base design, and skill levelling routes are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

