Silent Hunter III cover art
Systems & Chaossubmarine simulator

Silent Hunter III

A WWII U-boat simulator about stalking convoys with hidden contacts, manual targeting and patient evasion.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION3 /10READS1 /10VARIANCE6 /10OPTIMIZATION7 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    3/10

    Manual targeting solutions need careful periscope work.

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Escort AI hunts by script, not by modelling you.

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    Convoy locations, escorts and detection rolls are hidden information.

  4. Optimization

    cheat: A perfect solver / coach

    7/10

    Torpedo geometry, positioning and evasion doctrine are solvable craft.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

Compare with

Similar games

see all →

Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.

XCOM: Enemy Unknown cover art

XCOM: Enemy Unknown

Systems & Chaos · turn-based tactics

E
R
V
O
XCOM: Enemy Unknown
The Banner Saga cover art

The Banner Saga

Systems & Chaos · tactical RPG

E
R
V
O
The Banner Saga
The Long Dark cover art

The Long Dark

Systems & Chaos · wilderness survival

E
R
V
O
The Long Dark
State of Decay 2 cover art

State of Decay 2

Systems & Chaos · zombie survival management

E
R
V
O
State of Decay 2
Five Nights at Freddy's 2 cover art

Five Nights at Freddy's 2

Systems & Chaos · survival horror

E
R
V
O
Five Nights at Freddy's 2
Mutant Year Zero: Road to Eden cover art

Mutant Year Zero: Road to Eden

Pure Optimization · stealth tactics

E
R
V
O
Mutant Year Zero: Road to Eden

Game details

Released
2005
Developer
Ubisoft Bucharest
Platforms
PC
Modes
Single player, Multiplayer, Co-operative
IGDB users
65/100
SimulatorStrategyActionHistoricalStealthWarfare