head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
Map-and-compass navigation through hidden dangers on a hostile mountain.

Variance · Systems & Chaos
A cinematic horror story on a ghost ship where choices and QTEs decide who survives.
Kholat leans Variance (Systems & Chaos); The Dark Pictures Anthology: Man of Medan leans Variance (Systems & Chaos).
The Dark Pictures Anthology: Man of Medan leans a little harder on execution, though the gap is small.
Kholat
Walking the mountain takes no dexterity
The Dark Pictures Anthology: Man of Medan
QTEs and heartbeat prompts need basic timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kholat
The presence stalks on randomised triggers, not a mind
The Dark Pictures Anthology: Man of Medan
No adaptive opponent; horrors are scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kholat
Navigating by map coordinates with hidden danger zones
The Dark Pictures Anthology: Man of Medan
Hidden branching consequences until the routes are mapped.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kholat
Landmark navigation and route memory converge with repetition
The Dark Pictures Anthology: Man of Medan
Once branches are known, keeping everyone alive is solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.