head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A co-op wave shooter where squads hold corridors against escalating specimen hordes for cash and headshots.

Execution · Practiced Mastery
A minimalist twin-stick shooter testing aim, movement and arena puzzle-solving.
Killing Floor leans Execution (Practiced Mastery); Thoth leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Killing Floor
Headshots on zeds, kiting, weld timing
Thoth
Twin-stick aiming and dodging under pressure carries each stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Killing Floor
Zeds follow fixed behaviours, never model you
Thoth
Enemies follow scripted geometry patterns, not adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Killing Floor
Spawn waves randomise but quickly become familiar
Thoth
Spawn timing adds bursts of chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Killing Floor
Perk levelling, holdout spots, dosh economy solvable
Thoth
Solving each arena's positioning puzzle is the design
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.