head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Portable FPS gunfights resting on aim with a loadout-economy wrapper.

Execution · Pure Mechanics
A PS4-era Killzone where a Shadow Marshal and his OWL drone fight through a divided Helghast city.
Killzone: Mercenary leans Execution (Pure Mechanics); Killzone Shadow Fall leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Killzone: Mercenary
Handheld aim and movement still decide every firefight
Killzone Shadow Fall
Standard FPS aim and movement ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Killzone: Mercenary
Multiplayer rewards reading enemy rotations and habits
Killzone Shadow Fall
PvP modes reward predicting human players
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Killzone: Mercenary
Spawns and encounters add modest unpredictability
Killzone Shadow Fall
Some open level routes and spawn noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Killzone: Mercenary
Loadout economy and contract play tune the earnings loop
Killzone Shadow Fall
OWL drone usage and loadouts optimize cleanly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.