head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Flailing accurately at motion-tracked minigames, nothing deeper.

Execution · Practiced Mastery
A cooperative puzzle-platformer rooted in Iñupiat folklore where timing and puzzle logic matter lightly.
Kinect Adventures leans Execution (Pure Mechanics); Never Alone: Kisima Ingitchuna leans Execution (Practiced Mastery).
Kinect Adventures leans a little harder on execution, though the gap is small.
Kinect Adventures
Full-body motion timing is the only test present
Never Alone: Kisima Ingitchuna
platforming timing with companion required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Adventures
No adaptive opposition in minigames
Never Alone: Kisima Ingitchuna
no opponents, puzzle-platformer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Adventures
Obstacle sequences barely vary
Never Alone: Kisima Ingitchuna
minimal randomness
Never Alone: Kisima Ingitchuna leans a little harder on optimization, though the gap is small.
Kinect Adventures
Minigames are too simple to optimise meaningfully
Never Alone: Kisima Ingitchuna
puzzle solutions are lightly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.