head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A fantasy RTS-RPG hybrid solved through army composition and tactical planning.

Optimization · Pure Optimization
A castle-building strategy game where economic optimization and defense planning is the whole test.
King Arthur II: The Role-Playing Wargame leans Optimization (Pure Optimization); Stronghold leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
King Arthur II: The Role-Playing Wargame
Real-time battles need control but never twitch precision
Stronghold
minimal, mostly clicking and management
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
King Arthur II: The Role-Playing Wargame
Scripted campaign foes don't adapt to your habits
Stronghold
AI opponents are scripted, minor prediction
King Arthur II: The Role-Playing Wargame leans a little harder on variance, though the gap is small.
King Arthur II: The Role-Playing Wargame
Battle rolls and morale add bounded randomness
Stronghold
minor resource and raid randomness
Stronghold leans a little harder on optimization, though the gap is small.
King Arthur II: The Role-Playing Wargame
Army composition, hero builds and battle planning decide wins
Stronghold
economy and castle-building near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.