head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A turn-based tactical RPG about army building from a demon's perspective.

Optimization · Pure Optimization
Scheduling scarce time and resources across a base run by copies of yourself.
King's Bounty: Dark Side leans Optimization (Pure Optimization); The Alters leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
King's Bounty: Dark Side
turn-based, no manual execution needed
The Alters
Third-person walking and menus, no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
King's Bounty: Dark Side
scripted AI armies, no true adaptation
The Alters
No adaptive opponent, only systems and story beats
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
King's Bounty: Dark Side
combat rolls and loot randomness
The Alters
Unscouted events and alter reactions surprise first runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
King's Bounty: Dark Side
army composition and spell-build depth
The Alters
Time, resource and crew scheduling under deadlines is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.