head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A rhythm action retrospective replaying the Kingdom Hearts saga through its soundtrack.

Execution · Pure Mechanics
Classic Tetris execution under audiovisual flow, speed still decides everything.
Kingdom Hearts: Melody of Memory leans Execution (Pure Mechanics); Tetris Effect leans Execution (Pure Mechanics).
Tetris Effect leans a little harder on execution, though the gap is small.
Kingdom Hearts: Melody of Memory
Proud-mode charts mix attacks, jumps, and glides quickly
Tetris Effect
Piece placement under speed and Zone timing is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Hearts: Melody of Memory
Enemy waves are chart-scripted
Tetris Effect
Solo experience with no opponent to model
Tetris Effect leans a little harder on variance, though the gap is small.
Kingdom Hearts: Melody of Memory
Minor item drop randomness
Tetris Effect
Randomised bag is bounded and quickly mappable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Hearts: Melody of Memory
Team choice and chart memorization
Tetris Effect
Stacking theory and Zone usage have known optimal lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.