head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A minimalist side-scrolling strategy where a mounted monarch drops coins to build walls against nightly greed raids.

Optimization · Pure Optimization
An open sandbox where mastering crafting and building systems dominates over any physical skill.
Kingdom: New Lands leans Optimization (Pure Optimization); Minecraft: Java Edition leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Just riding and coin-dropping under time pressure
Minecraft: Java Edition
barely relevant, building/PvP negligible for most
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Greed waves follow deterministic escalation
Minecraft: Java Edition
no adaptive opponent, sandbox play
Kingdom: New Lands leans a little harder on variance, though the gap is small.
Kingdom: New Lands
Island layouts and vendor spawns randomise
Minecraft: Java Edition
world gen and mob spawns randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Expansion order and economy timing decide survival
Minecraft: Java Edition
redstone, base/resource routing solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.