head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A slower 2.5D Kirby built around mixing two copy abilities into inventive combo powers.

Execution · Practiced Mastery
A scripted puzzle-platformer testing light timing and one-time puzzle solving.
Kirby 64: The Crystal Shards leans Execution (Practiced Mastery); Planet Alpha leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby 64: The Crystal Shards
Relaxed platforming, some tricky shard grabs
Planet Alpha
Chase sequences and stealth timing demand modest precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby 64: The Crystal Shards
Fully scripted enemies
Planet Alpha
Enemies follow fixed patrol scripts, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby 64: The Crystal Shards
Shard hiding spots unknown only once
Planet Alpha
Everything is scripted; nothing random after one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby 64: The Crystal Shards
Power-combo crafting solves shard puzzles
Planet Alpha
Day-night puzzle solutions are fixed and learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.