head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A four-player Wii Kirby romp gathering ship parts for the stranded alien Magolor.

Optimization · Practiced Mastery
A forgiving co-op collect-a-thon that tests completionist routing, not skill ceilings.
Kirby's Return to Dream Land leans Optimization (Practiced Mastery); LEGO Star Wars: The Force Awakens leans Optimization (Practiced Mastery).
Kirby's Return to Dream Land leans a little harder on execution, though the gap is small.
Kirby's Return to Dream Land
Easygoing main game; EX mode adds modest demands
LEGO Star Wars: The Force Awakens
Blaster battles and platforming stay deliberately forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby's Return to Dream Land
Bosses are pattern-scripted
LEGO Star Wars: The Force Awakens
First Order enemies are scripted set dressing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby's Return to Dream Land
Energy sphere hiding spots are static secrets
LEGO Star Wars: The Force Awakens
Multi-build choices are visible options, not hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby's Return to Dream Land
Super ability timing and sphere collection are solvable
LEGO Star Wars: The Force Awakens
Hundred-percenting collectibles is the only system to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.