head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Medieval economy RTS where feeding your army matters more than commanding it.

Optimization · Pure Optimization
A castle-building strategy game where economic optimization and defense planning is the whole test.
Knights and Merchants: The Shattered Kingdom leans Optimization (Pure Optimization); Stronghold leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Knights and Merchants: The Shattered Kingdom
Manual troop formations need some real-time handling.
Stronghold
minimal, mostly clicking and management
Stronghold leans a little harder on reads, though the gap is small.
Knights and Merchants: The Shattered Kingdom
Campaign AI attacks on fixed triggers and timers.
Stronghold
AI opponents are scripted, minor prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Knights and Merchants: The Shattered Kingdom
Enemy positions hidden until scouted, little else.
Stronghold
minor resource and raid randomness
Stronghold leans a little harder on optimization, though the gap is small.
Knights and Merchants: The Shattered Kingdom
Food chains and serf logistics are the dominant solvable layer.
Stronghold
economy and castle-building near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.