head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.

Optimization · Pure Optimization
A multiclass optimization sandbox where subclass combinations produce exotic damage ceilings for theory-crafters.
Knights of the Old Republic leans Optimization (Pure Optimization); Pillars of Eternity II: Deadfire leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Pillars of Eternity II: Deadfire
Pause-heavy combat requires deliberate decision-making, not reaction speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Pillars of Eternity II: Deadfire
Enemy AI is scripted; ship combat follows fixed rulesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Pillars of Eternity II: Deadfire
Ship encounter positioning and hidden item stats add unknowns
Pillars of Eternity II: Deadfire leans a little harder on optimization, though the gap is small.
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
Pillars of Eternity II: Deadfire
Multiclass subclass stacking produces near-broken optimization ceilings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.