head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A fast, low-fi browser FPS built around twitch aim and movement skill.

Execution · Competitive PvP
A beloved movement shooter pairing an execution-heavy campaign with adaptive pilot duels.
Krunker leans Execution (Pure Mechanics); Titanfall 2 leans Execution (Competitive PvP).
Krunker leans a little harder on execution, though the gap is small.
Krunker
fast twitch aim and movement in browser FPS
Titanfall 2
Slide-hopping and aim under speed set a high ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Krunker
reading human opponents' positioning and peeks
Titanfall 2
Multiplayer pilots out-position and out-guess each other
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Krunker
minor spawn and loadout randomness
Titanfall 2
Flank uncertainty and titanfall timing only
Titanfall 2 leans a little harder on optimization, though the gap is small.
Krunker
class loadouts and map knowledge are learnable
Titanfall 2
Campaign gauntlets and loadout synergies are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.