head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Capcom's kagura-inspired hybrid where you purify villages by day and command villagers in tower-defense battles by night.

Optimization · Practiced Mastery
A chaotic co-op action game where wizards combine eight elements into thousands of spells, often frying each other.
Kunitsu-Gami: Path of the Goddess leans Optimization (Practiced Mastery); Magicka leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kunitsu-Gami: Path of the Goddess
Real-time sword combat during night defenses
Magicka
Typing element combos quickly mid-combat is the hands test
Magicka leans a little harder on reads, though the gap is small.
Kunitsu-Gami: Path of the Goddess
Seethe waves are scripted per stage
Magicka
Enemies are scripted; friendly fire isn't adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kunitsu-Gami: Path of the Goddess
Slight spawn variation between attempts
Magicka
Co-op friendly-fire chaos adds unpredictability
Kunitsu-Gami: Path of the Goddess leans a little harder on optimization, though the gap is small.
Kunitsu-Gami: Path of the Goddess
Villager role assignment and daytime prep decide nights
Magicka
Discovering and exploiting spell combinations dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.