head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Capcom's kagura-inspired hybrid where you purify villages by day and command villagers in tower-defense battles by night.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Kunitsu-Gami: Path of the Goddess leans Optimization (Practiced Mastery); SuperHot leans Optimization (Practiced Mastery).
Kunitsu-Gami: Path of the Goddess leans a little harder on execution, though the gap is small.
Kunitsu-Gami: Path of the Goddess
Real-time sword combat during night defenses
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kunitsu-Gami: Path of the Goddess
Seethe waves are scripted per stage
SuperHot
Red guys follow spawn scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kunitsu-Gami: Path of the Goddess
Slight spawn variation between attempts
SuperHot
Spawn order is unknown on a first attempt only
Kunitsu-Gami: Path of the Goddess leans a little harder on optimization, though the gap is small.
Kunitsu-Gami: Path of the Goddess
Villager role assignment and daytime prep decide nights
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.